RaceControl was built by people who actually run and race sims — so it fits the real workflow of a busy centre: many rigs, walk-in customers, and no time to walk to each machine.
Pick a car and track once and push it to every rig; start with one tap. Live idle/running/offline tiles per rig and a session-length countdown.
Join public or community multiplayer servers fleet-wide, assign cars per rig or across the fleet, and watch live player and track counts.
A dedicated control surface for Richard Burns Rally rigs: per-bay start/stop, trip timers and live status.
Add, edit, test-connect and delete rigs; online/offline status, per-rig logs and bulk actions across the whole fleet.
A live matrix of which cars and tracks are installed on which rig. Scan on demand and transfer content rig-to-rig.
CPU, RAM, disk and uptime per rig, so you spot a struggling machine before a customer sits down.
Build dedicated AC server configs — track, car list, weather, fuel, damage, fixed setups, ports,
max clients — and auto-generate server_cfg.ini and entry_list.ini.
Grab each rig's race_out.json before AC overwrites it, preview lap times, save it,
and export to CSV.
A standalone touchscreen app where customers self-register (name, contact, DOB), accept Terms and GDPR/RODO consent, and opt into marketing.
The registered customers feed a per-rig driver picker at the front desk, so names land straight on the right bay.
Look back at a customer's previous sessions and best laps from the desk.
Push a new RaceControl release to the Host and every rig in one pass. Settings and data survive.
Login, user roles and an audit log of dangerous actions, so you know who did what.
Injected AC apps for auto-start (auto-click DRIVE) and an in-game countdown timer badge, plus an external overlay badge.
Tell us your venue and how many rigs — we'll show you RaceControl running a real fleet.
Book a demo — Michal.GrzywaczVRT@gmail.com